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Bunny Blossoms (www.kozyndan.com)

New update to Calvus & Rerlas

I received an email from a user saying that the Calvus & Rerlas mod for Morrowind had some sort of issue or conflict whereby Helseth thinks that Calvus is still with you, even if you’ve left him outside, when you go to fight Karrod.

Because I couldn’t find whatever was causing this – Helseth’s dialogue was filtered correctly – I added a result to Helseth’s line whereby when he tells you to leave Calvus outside, it switches the variable MercenaryNear to 0.

Of course, this takes no account of whether the mercenary is with you or not, so the more unscrupulous player could theoretically bring Calvus into the fight – but better that than have the player permanently unable to fight the king’s champion or remove the line and risk the player inadvertently cheating in the match. I’ll just have to rely on your honesty for that one. I’ve done the same for Calvia and included both .esp files in the updated file which is up at Planet Elder Scrolls.

Now that the user has confirmed that the fix works, it’s safe to upload this to other sites – I’m sure I’ll get around to mirroring this at some point, but feel free to do so if so inclined (remembering that you’d be responsible for it if I update it again).

Talking of which, I was notified today that Softpedia have uploaded some of my mods to their site, but thus far they appear to be some of my smaller Oblivion mods. I’ll admit that I’m not terribly familiar with their site, so I’ll take it as a reminder to have a look and see what treats I can find.

New version of Silorn Manor available

Just a couple of small tweaks – beds and chairs in the manor are now Persistent, which should help companions find them more easily. I’ve also shifted the curtains around, which should help those using the See You Sleep mod as well as widen the choice of companion beds from four to six. There are only two functional chairs in both dining areas.

http://princessstomper.wordpress.com/2009/05/02/silorn-manor/

Alternative Road Names

The Elder Scrolls IV Oblivion:
Alternative Road Names.ESP
(Requires: Oblivion)

(click to enlarge)
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In Progress: Sercen Manor – Ayleid Tree Village

It’s almost exactly three years since I mentioned that I was making a sequel to my Silorn Manor mod for Oblivion. I’ve started making it about three times, too. Yes, I have almost as many WIPs as I have completed mods, but I normally do get around to themĀ  eventually.

After reinstalling the game again and yet again losing any progress, I suddenly knew how to make the mod work. You can blame Korana for this, because I got the modding itch while poking round her excellent Millstone Farm mod. I got the idea for this one from my Oasis house mod for Fallout 3 – the way to make the player feel like they are high up in a tree, whilst still allowing a stable, functional village base. I also knew where to set it, after falling in love with the Sercen ruin during regular Oblivion gameplay.

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New Version of ‘Repair Bot’ available

I’ve increased the robot’s Intelligence to 10 in A Repair Bot, as Intelligence governs the repair skill. This should theoretically increase the robot’s repair ability. The old version is still available (both files at same link) for those who prefer the robot to be underpowered.

Winter Wonderland: New Vegas

A really small mod to string up some festive lights around the place. It’s only a little touch but should cheer the place up a little bit.

Note: I had to lift up the room markers and then replace them when I was done, so I guess the mod changes slightly more than it could possibly need to, even if the player won’t see that. It’s not intended for permanent use anyway – just a seasonal novelty – but it all seemed to work fine for me.

DOWNLOAD from Nexus

Homes to Let 2.0

Well, I figured that rather than continue to sit on it, I’ve uploaded version 2.0 of Homes To Let. I’ve not tested it, because I don’t play Morrowind any more, but figured that if you wanted to play with it or tweak it or frankly do whatever you want to do with it, you should have the opportunity to do so. Download it from Planet Elder Scrolls.

Release my Morrowind WIPs?

The announcement of The Elder Scrolls V: Skyrim puts me into a quandary: do I keep hold of my Morrowind WIPs on the tiny offchance that I’ll ever finish them? Or should I release them as modder’s resources in case anyone else fancies a go? Decisions, decisions …

A Repair Bot

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Fallout New Vegas
A Repair Bot
by Princess Stomper

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I often found myself with broken gear and not knowing where or how to get it fixed. I figured that in a world with so many robots, there would definitely be robots programmed to fix anything that is broken, including the player’s gear.

This mod adds 14 “Mr Handy”-style robots to the game in various locations (near most major settlements) that wander around. Each is called “Mike the Mechanic”. Each has a “coin operated repair function”, meaning that when you click on them, the repair menu appears.

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DOWNLOAD

Jacobstown Expanded

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Fallout New Vegas
Jacobstown Expanded
by Princess Stomper

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1. Installing the Plugin

To install the plugin, unzip the .esp file into the Fallout New Vegas/Data directory

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2. Playing the Plugin

From the Fallout New Vegas Launcher, select Data Files and check the box next to the Jacobstown Expanded.esp file

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3. Save Games

This plugin will not invalidate your old saved games. If you save your game while this plugin is loaded, you may encounter error messages when you reload the saved game without the plugin. But you will be able to continue on with the original game.

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4. What It Does

A small, simple mod to expand Jacobstown by adding interiors to the four boarded-up bungalows. This mod does not affect the exterior or the Lodge.

Adds:

- A general store
- “Bob’s Bistro” – a bar-restaurant
- A player home
- A barber shop (with face selection and hair menu)

To avoid messing about with dialogue, the added mutants/robots are scripted to bring the menus directly up.

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