Balmora Dwemer Sub House

Underwater Dwarven house with Dwemer companion.

Size: 46kb zip

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The Elder Scrolls III
MORROWIND:
Balmora Dwemer Sub House.ESP Version 1.0
(Requires: Morrowind)

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Index:
1. Installation
2. Playing the Plugin
3. Save Games
4. What It Does
5. Credits
6. Usage
7. Bug Reporting/Known Issues

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1. Installing the Plugin

To install the plugin, unzip the .esp file into the Morrowind/Data Files directory

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2. Playing the Plugin

From the Morrowind Launcher, select Data Files and check the box next to the Balmora Dwemer Sub House.esp file.

balmoradwemersubhouse
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3. Save Games

This plugin will not invalidate your old saved games. If you save your game while this plugin is loaded, you may encounter error messages when you reload the saved game without the plugin. But you will be able to continue on with the original game.

Please use Wrye Mash to clean your save when adding this to an ongoing game.

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4. What It Does

Underwater Dwarven house with Dwemer companion.

One (twin) bedroom, bathroom, kitchen/dining room, living room and display hall to a new area beneath Balmora. Entry is by way of a ‘submarine’ accessible via a cavern through a trap door underneath the bridge nearest the silt strider. The house is in the Dwemer style, and sleeps 3 including hammock.

I enjoyed the mods ‘Dwemer Sub House’ and ‘Balmora Underwater House’, but after playing Bioshock I had an idea for a mod that would somehow combine the two.

I wanted to feel like I was underwater with a view to a watery city – like in Bioshock – and I also wanted a robot companion that I could reprogram.

There are is one Dwarven foe in each room of the house that will attack the player.  In the second room – the living area – there is a small Dwemer sphere. If you find the
puzzle box and activate it, the sphere will immediately become friendly. You can then click on it to issue the commands ‘stay’, ‘follow’ or ‘wander’.  The companion has Grumpy’s ‘warping’ script, but is not designed for more than decoration.  The other foes will continue to attack as normal.

Note: For both the sub interior an exterior, there are two doors. One leads to/from the sub, the other leads direct to the next cell.

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5. Credits

Aquatakat, Lochnarus, and Bioshock – inspiration
Grumpy – warping script

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6. Usage

Usual free-use EUGA. You may use this as you wish within the terms of the EULA, but please give credit where it is due.

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GALLERY

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