More Dagoth Minions

This mod adds more low-level baddies to Akulakhan’s Chamber so that you can have that real defeating-an-army sensation when doing the final battle.

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The Elder Scrolls III
MORROWIND:
More Dagoth Minions.ESP
(Requires: Morrowind – may also require Tribunal or Bloodmoon as uses startscript function)

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Index:
1. Installation
2. Playing the Plugin
3. Save Games
4. What It Does
5. Credits
6. Usage
7. Bug Reporting/Known Issues

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1. Installing the Plugin

To install the plugin, unzip the .esp file into the Morrowind/Data Files directory

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2. Playing the Plugin

From the Morrowind Launcher, select Data Files and check the box
next to the More Dagoth Minions.esp file.

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3. Save Games

This plugin will not invalidate your old saved games. If you save your game while this plugin is loaded, you may encounter error messages when you reload the saved game without the plugin. But you will be able to continue on with the original game.

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4. What It Does

When you first faced Dagoth Ur, were you disappointed at the lack of the army of the damned you had been expecting? Did you think, “Is this it?”

This mod adds more low-level baddies to Akulakhan’s Chamber so that you can have that real defeating-an-army sensation when doing the final battle.

If you are nuts enough to install it whilst Ghostgate is plugged in, the new baddies *should* be disabled from the chamber. If they are there and shouldn’t be, please email me and I’ll fix it.

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5. Credits

Elder Scrolls Forums and all the usual suspects

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6. Usage

Made in accordance with the Morrowind EULA – you may not seek profit from or charge for this mod. Please ask me before redistributing in case there is a later version available. Otherwise, so long as you credit me, you can do what you like with it.

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DOWNLOAD from ElricM

DOWNLOAD from Planet Elder Scrolls

Size: 2.59Kb WinZip

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