Ascadian Ivy Cottage

Ascadian Ivy Cottage

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The Elder Scrolls III
MORROWIND:
Ascadian Ivy Cottage v1.0
(Requires: Morrowind, Bloodmoon, Tribunal)

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I was playing Morrowind on a very low-end device and didn’t think that it would be able to handle Korana’s amazing Ascadian Rose Cottage mod, so I thought I’d make my own ‘eight-bit tribute’ – a really small, simple mod with no external resources that takes a few ideas from Korana’s classic but was knocked up in a day or two (so don’t expect Abu Manor!).

It’s more-or-less where Ascadian Rose Cottage is – just on the edge of the lake near Pelagiad. The mods probably conflict, so if you can run Korana’s mod, use that one instead. It’s a four-bedroom cottage with fast travel to/from Balmora, a library, pool, and alchemy tower.

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Balmora Wall House

bwh001

Balmora Wall House by Princess Stomper
Requires: Morrowind + Tribunal + Bloodmoon

Q: What is it?
A: It’s a house. Well, an apartment, if you like, but there’s an upstairs (the bit where you walk in) and a downstairs (presumably, underground). The upstairs bit has a kitcheny bit and a dining bit, and the downstairs bit has a bedroomy bit (bunk) and a shower.

Q: Where’s the toilet?
A: There isn’t one. This is Balmora: you can poop in the bucket like everyone else.

Q: How come I can just walk right in and take this swank crib?
A: It belonged to your uncle* – you remember him? Adventuring Uncle Garas, who travelled all over Tamriel (until that thing with his knee). Consider this compensation for putting up with his rambling about “those immigrants” after too many sujammas on New Life Eve. He left you a note.

Q: Why is there a master’s alchemy set in the bedroom?
A: You own a two-floor apartment in the heart of the city; I think you can afford a fancy chemistry set.

Q: If this house was owned by a grumpy old codger, why are there so many ‘feminine’ touches?
A: That was the housekeeper, Alys. She ran off with a guar-herder. It was properly scandalous.

Q: There’s a ruddy great rock outside the front door!
A: That’s been moved in the mod, but other mods might put it back. Just press ` to open the console, click on the rock and type
disable
then press return and then ` to close the console. Rock now gone. You may have to hop over the now-invisible rock, but at least it’s not blocking the door. (NB: you will only have to do this once; the collision will be gone the next time you load the cell.)

Q: Why is it called Strider-Side Cottage?
A: You can get a magnificent view of the silt strider when you’re hopping over the invisible rock that was previously blocking your front door.

Q: Is it compatible with NOM?
A: The shower has an nom_well_water script placeholder. If drinking from showers is your ‘thing’.

Q: Why di-
A: The wizards did it. The answer to any of your other questions is ‘wizards’.

Permissions: Feel free to upload/translate/incorporate into your own mod, don’t try to sell it, please credit me for my part.
Contact: (see readme)

*Not actual blood relative

DOWNLOAD and screenshots

Northwind Hall

Northwind

3-bedroom house just outside Anga’s Mill (to the north-west), due west of Windhelm.

REQUIRES HEARTHFIRE

A medium-sized 3-bed house near Windhelm

Location:
Just north-west of Anga’s Mill, due west of Windhelm

Cost:
Free.

Fast Travel:
Yes

Mod Features:
* Two bedrooms (one double, one single) plus additional single

bed upstairs
* One en-suite half-bath and one full bathroom with ‘working’ shower
* Kitchen with Hearthfire oven and ‘working’ sink
* Reception area
* Study with alchemy and enchanting alcoves and indoor herb garden
* Dining area and upstairs lounge area
* Outdoor semi-covered forge area
* One very brave pet chicken
* Navmeshed (of course!)

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Princess Proudspire Manor

Proudspire

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Elder Scrolls V: Skyrim
Princess Proudspire Manor
by Princess Stomper
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1. Description

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A simple extension to the player home in Solitude.

Location:
Proudspire Manor, Solitude (new doorway to the left inside the hallway when entering at street level)

Cost:
Free. (Assuming you have bought the regular player house.)

Fast Travel:
No, just travel to Solitude/Blue Palace

New wing:
– Ground level:
— Bathing pool
— Kitchen, leading to
— Outdoor herb garden with small pond
— Forge with blacksmith tools
— Storage
— Pet dog, Jiub, with simple wander/sandbox schedule

– First floor:
— Display room
— Formal dining room
— Guest/companion quarters with two single beds

– Second floor:
— Study/library
— Bedroom with double four poster bed, window with ‘view’, en-suite half-bath and walk-in closet

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Nannies of Skyrim

Nannies of Skyrim

ame:  Nannies of Skyrim
Author Princess Stomper
Version: V1.0
Category: NPCs

Description
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Small, simple mod that adds a ‘nanny’ to each player-owned house in Skyrim/Hearthfire (not the other DLCs). This is so that I can take e.g. Lydia out questing with me without worrying about who can look after the children.

Some of the nannies are young and beautiful, others are old and wizened. They’re all female – not that I have any doubt that male nannies make excellent carers, but I just wanted it that way in my game. Each of the nannies is ‘protected’ – they can be killed by the player, but not by anyone else, to protect them from bandit invasions.

If you don’t have children in every home (i.e. with a multiple-adoption mod), you can roleplay them as being cleaners or housemaids. They have no conversation, and just a simple sandbox schedule.

Bugs
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Please contact me with any issues

Install
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1. Extract the files to a temporary location.
2. Copy files to (install folder)\Skyrim\Data\

http://www.nexusmods.com/skyrim/mods/58367/?

Solitude Barnacle Cottage

header

for Skyrim

Project: Princess Solitude Barnacle Cottage
Author: princess_stomper
Version: 1.2
Release Date: 23/12/13
Category: Houses
Website(s): Steam, Nexus

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Requirements:
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Skyrim + Update.esm
Hearthfire DLC

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Description:
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Small, simple two-bedroomed house in Solitude. The rear clings to the outer wall “like a barnacle” and has spectacular views of the docks.

Location: Solitude Marketplace
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Better Raven Rock

betterravenrock

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for Skyrim
Requires: Dragonborn DLC

1. Description

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Expands and improves the settlement at Raven Rock:

* TWO new player homes:

**One well cluttered, looks “lived in”
**One sparsely furnished for you to decorate yourself
Both are free to own and have plenty of storage, enchanting/alchemy stations, etc.

* New camp area in grounds of demolished house

* Improvements to buyable house, including new bathroom

* Improvements to tavern, with new NPCs and furniture

* New underground manor district: “Raven Rock Under-Skar” with NPC housing, shops, library, public garden, theatre and baths

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Less Generic Tribunal

morrowind_tribunal_263716

A while back, I started to make a mod for Morrowind called Better Tribunal MQ which would have allowed the player to meet Sotha Sil (thanks to Arcimaestro Antares’s fab model), but got lost in the worlds of Oblivion and Fallout 3 and gave up halfway through. Ostar picked it up and worked it into his Less Generic NPCs mod, to which I had contributed a few bits in the past.

Download Less Generic Tribunal for Morrowind at Nexus.

 

 

Solstheim Castle

Project: Solstheim Castle: A Tribute
Author: princess_stomper
Version: 1.0
Release Date: 30/11/2013
Category: Houses
Website(s): Nexus, Steam

Requirements:

Skyrim + Update.esm
Dawnguard DLC
Dragonborn DLC

***YOU MUST DISABLE YOUR BORDERS*** Add bBorderRegionsEnabled=0 in the section in Skyrim.ini.

*OPTIONAL alternative .esp file: adds festive lights to the castle and grounds (do not use both .esp files)*


Description:

  • Large, detailed, functional house with NPCs and services.
  • Recreation of Korana’s classic mod for Morrowind. Think of it like a band’s cover version: not a facsimile, but evoking enough of the original for you to recognise it Location: north-east of Solstheim, near Horker Island

Details:

THE CASTLE

A fortified manor house (as opposed to stronghold or warehouse) with many large, detailed rooms for each major “function” – bedrooms, alchemy lab, armory, etc. plus surrounding shops and services. There is no quest for ownership (it is assumed that you have retained or inherited the house from Morrowind’s original owner), though a hidden dungeon provides a brief combat opportunity.

THE ROOMS

  • Reception hall (inc banqueting table, balcony over stage area, small lounge)
  • Reception room (with throne and space for entertaining)
  • Kitchen
  • Breakfast room*
  • Servants’ quarters (three unallocated beds)
  • (hidden vampire’s quarters)*
  • Armory, display room and training room
  • Trophy room and menagerie
  • Swimming pool
  • Library
  • (concealed shrine to Azura)
  • Upper hall (with concealed private study), with small shrine area
  • Master suite (with four-poster bed and antechamber)
  • Lady’s chambers (with four-poster bed, antechamber and walk-in wardrobe)
  • 2x Guest/companion chambers (sleeps five)
  • Nursery (inhabited by your two young wards and their nanny + sleep-space for two more children)*
  • Greenhouse
  • Laboratory (with alchemy/enchanting tables, summoning room and planetarium)
  • Exterior balcony/solar overlooking the docks*
  • Courtyard*
  • Barracks
  • Blacksmith/trader
  • Dungeon (with concealed necromancer’s lair)
  • Cellar (leading to treasury)
  • Ripplewood Grove walled garden*
  • Brondolf’s Barrow (tomb)
  • Stables

* The breakfast room, vamp’s quarters, treasury and balcony are entirely new. The nursery replaces the Captain’s Quarters and the Courtyard and Ripplewood Grove are exterior areas that have been relocated to walled interior-as-exterior cells.

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Winterhold College Mage Student Dorm Improvements

Project: Winterhold College Mage Student Dorm Improvements
Author: Princess Stomper
Version: 1.0
Release Date: 09/11/2013
Category: Houses
Website(s): Steam, Nexus

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Requirements:
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Skyrim

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Description:
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Tiny mod to make the College of Winterhold feel more like home

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