Less Generic NPC Project

About the LGNPC mods:

The Less Generic NPC project, or LGNPC for short is a mod that aims to replace all the repetitive Morrowind dialogue with more interesting and engaging conversations. We want each NPC in every town, village, or camp to have his or her own personality and back story. We have decided to approach this mod town by town, and release each one when it is finished.

We hope to ultimately replace the dialogue for every NPC on Vvardenfell, and so far we have completed six towns and a big city. The big city we are talking about is Ald’ruhn, the main headquarters of House Redoran. It is actually the largest single mod we will release, since we are going to do Vivec one canton at a time. This plugin is the biggest Morrowind dialogue mod ever released, containing over 3000 responses for 250 topics, which is equivalent to more than 500 MSWord pages. Moreover, it has 30 quests for you to enjoy. To learn more about its other features, visit the downloads page and get the mod, which is packed into a small 250KB archive, not being a problem for the slowest connections out there. Our latest mod, Tel Mora, is much less fluffy than Pelagiad, as you might expect from a lonely Telvanni settlement on a wind-swept coast. This time around you’re even more likely to encounter… not very sane people, but can you blame them living in a women-only town?

We have aimed to preserve the Morrowind dialogue feel with each of our NPCs, so you can rest assured none of them will tell you their new DVD player is cool. We plan to release merged mods for each region when it is done, and eventually a single mod for all of Vvardenfell. Many NPCs in the towns we replaced now have branching dialogue, as well as completely unique responses to countless topics. Any NPC that is part of a quest still functions as before, but has unique dialogue. For example, you can still rescue Madura for the Imperial Legion despite the Ald Velothi mod, and you can still get quests from the new Neminda in the Ald’ruhn mod.

Many NPCs also have quests attached. We do not like over-powering rewards, so some of those include healing scrolls, jewelry, a small house in Maar Gan, alchemy knowledge, reputation, and miscellaneous artifacts, all balanced with the quests they are gained from. In addition to that, some new quests are intertwined with the old ones, and of course the old ones are always taken into account when each NPC is written.

The LGNPC Series was inspired by the original Less Generic NPC Project: Seyda Neen, created by Joe Stevens.

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Suran Extended

This was the first city expansion I worked on (originally released in late spring 2005), and the first mod I made that I would regard as “distinctive”. It was heavily inspired by a holiday to the Greek island of Kefalonia – to the extent that the view from the Almyra hotel is actually the view across the Ionian sea to Ithaca, rather than the actual view of Suran you’d expect to see.

City expansion with houses, hotel, quests and plenty to explore …

Everybody needs a holiday. Fortunately, Suran – the Jewel of the Ascadian – is ideal for the tired hero in search of a relaxing break.

suranextendedlights1

The features of this exquisite holiday location include:

  • A luxury hotel with three bedrooms (balcony views and canopy beds!) and two enormous suites
  • A hotel restaurant
  • A taverna with outdoor seating
  • An Olde-Worlde tea shop
  • A souvenir shop
  • An unusual villa with a pool and an incredible view of Bal Ur
  • A number of private NPC residences
  • Two new books – a brochure and a recipe book

Patch 1.2 fixes: Slightly alters the landscape affected by Suran Extended to reduce clipping issues, replaces Hlaalu-style access staircases with wooden ones, one or two other minor fixes.

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Silorn Manor

Silorn Manor is the manor of a living Ayleid Village, buried deep below Skingrad. The house itself is a six-bedroomed mansion with pool, servants’ quarters and many comforts and features. The village has services and fully-sheduled NPCs. There are 2 quests.

ORE competition winner

ORE competition winner

Note: You will need to ensure that your borders are switched off in order to use this mod (and many others). You can use a border removal mod like this or switch them off in the .ini file. Find bBorderRegionsEnabled in the .ini (in folder My Games) and change the value to 0.

  • Large Ayleid manor house with six individually-themed bedrooms, sleeping 12
  • Further servants’ quarters with recreation area and bathroom
  • Private lounge quarters with alchemy facilities, training area, library, breakfast room/display area, and study
  • Secret passage to evil necromancer’s lair and portals to the Shivering Isles gate and Skingrad with map-markers
  • Large dining hall and kitchen:
    – the food on the dining table respawns after 24 hours
    – ditto the top quality wine, and various food/drink items around the house
    – bake your own bread in the oven
  • Basement area with storage, food/drinks and interactive well
  • Large swimming pool with poolside bar
  • Alchemy garden with ‘welkynd dial’ with digital time display
  • Bathrooms with interactive baths
  • ‘Bins’ (respawning containers) in the bedrooms so that you can throw away any unwanted items. Trash is collected every three days
  • Well decorated throughout with low-mid value items that you can put in the containers provided and replace with your own, if you choose
  • Pets – a dog and a cat, for that feeling of ‘home’
  • A full complement of servants providing various services such as repair, trade and recharge
  • Visitors – two of the local residents will pop in to see you
  • Surrounding village with services and residents
  • Full ‘history of Silorn’ – books, notes, newspapers and journals
  • Scripted lighting for light days/dark nights
  • Two short fun quests

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Sadrith Mora Academy of Magecraft

Important note: This mod is dependent upon Children of Morrowind and Playable Children by Emma (& Team)

Adds a school influenced by but not directly referencing Harry Potter’s Hogwarts to an island just north-east of Sadrith Mora. Adds numerous children and their teachers, along with unique dialogue, scripts, quests and objects. Fast travel is available to/from Sadrith Mora docks.

sadrith-mora-academy

Sadrith Mora Academy of Magecraft by Princess Stomper

The Elder Scrolls III
MORROWIND:
Sadrith Mora Academy of Magecraft Version 2.1
(Requires: Morrowind, Bloodmoon, Tribunal, Children of Morrowind, Playable Children 2.0)

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The Underground 2 by Qarl

http://planetelderscrolls.gamespy.com/View.php?id=5865&view=Mods.Detail

I made about 25 interiors for Qarl’s massive unfinished quest mod

TheUnderground2

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Rings of Obfuscation

This was one of my earliest mods, made by request. It’s a very simple, dialogue-free quest mod for Morrowind. Adds a “paper chase” quest mod and ring enchanted to 100% chameleon, constant effect.

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The Elder Scrolls III
MORROWIND:
Ring of Obfuscation.ESP
(Requires: Morrowind, Tribunal, Bloodmoon)

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Pocket Homes

ashlander-living

Berth: Numerous
Location: Outer Realm
Unique Features: Five houses, one in each style of Ashlander, Mage, Thief, Warrior and Daedric. Companion-friendly travel
Activities: Five short quests
Type: Pocket Dimension
Cost: none
Size: 12MB 7zip

Princess Pocket Homes by Princess Stomper

The Elder Scrolls III
MORROWIND:
Princess Pocket Homes version 1.0
(Requires: Morrowind, Bloodmoon, Tribunal)

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