Alternative Road Names

The Elder Scrolls IV Oblivion:
Alternative Road Names.ESP
(Requires: Oblivion)

(click to enlarge)
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New version of Crate Manor for Oblivion

https://princessstomper.wordpress.com/2009/03/01/princess-crate-manor/

Bizarrely, the previous version had a “known issue” during testing, which was that the exterior door was missing, but if you took the Shivering Isles ‘back’ door and then exited to the Imperial City, the door would be back in its place. I put this down to the regular savegame corruption that causes a lot of doors to go walkies, just as they did in Morrowind.

Therefore I didn’t take too much notice when someone emailed me about it.

However, once I’d finally sorted out my recurrent nightmare of driver problems that has caused me to cut back on my modding lately, I checked out Crate Manor. Somehow, both doors had gone missing. I must have broken it in version 1.1 but the very savegame issues to which I’d attributed the weirdness must have retained at least one working entrance, hence the problem going undiscovered.

Anyway, just restoring the doors from their inexplicable positions in limbo (what were they doing there? Who put them there?) wasn’t good enough. It had long bugged me that I had these pretty self-contained homes in the style of of the major cities, and no easy way to jump back and forth between them. So, more crates with more trap doors, and now the Crate Manor doubles up as a handy rapid transport system.

Of course it’s a cheat – and weirdness will undoubtedly ensue if you use the door to/from the Shivering Isles without going through the proper quest. You have been warned!

Split Expansion

splithouse1

This small town expansion for the Shivering Isles town of Split adds:

– New tavern with rentable room (‘honesty box’ rental system)
– Function room
– Doubles of barmaid and NPCs, to reflect Mania/Dementia divide
– Two traders (Manic and Demented)
– Unique house for sale, reflecting both factions (it’s inside the display case in either of the shops – don’t worry, you won’t get locked out)
– Two smiths (Manic and Demented)
– Chapel

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Knights Add-Ons

Two add-on .esp files for the Knights of the Nine expansion to Oblivion

Knights Essential: overrides the switching off of the essential flag on the knights, making them unkillable*
Knights Companion Quarters: adds a cottage, sleeping two, to the grounds outside the Priory. Also adds kitchen area to main priory building.

KAO02

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Princess Anvil Basement 2.0

Berth: 2
Location: Abandoned House, Anvil
Unique Features: Convenient central location
Activities: None
Type: Apartment
Cost: None
Size: 7 KB WinZip

PAB1

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The Elder Scrolls IV
Oblivion:
Princess Anvil Basement.ESP
(Requires: Oblivion)

Version 2.0 completely redesigns the basement, removing the upper floor and covering the windows to make it feel fully underground, adds a note of explanation, and rearranges the bedroom area including new use of meshes for bathroom suite.

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Princess Anvil Seaside Cabin version 2.2

Berth: 2
Location: Anvil Docks
Unique Features: All-exterior barn conversion with wooden plank construction and views of lighthouse
Activities: None
Type: Cabin
Cost: None
Size: 314 KB WinZip

ASC5

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Orelia

Exclusively for members of Oblivion’s Real Estate who chose to become involved in the project, Orelia is a self-contained worldspace with homes and buildings to reflect the members of the ORE community.

Credits

Sacryn – creator of the Orelia world.
Shezrie – Towns and farmlands.
Speckledguar – Inn, lighthouse, library, tavern and other interiors.
LordRahl – worldmap, fixing the LOD, creating the ESM and portal ESP.
Meo – signs and post boxes, Orelia banners.
Oblivimonk – Low Bottom tavern.
Kalikut – door mats.
Phaedra – cleaning the mod.
Bond –¬†for compiling an amazing resource pack and for his resources.
Leon – extra interiors
Xiamara – sofas, the gorgeous bedroom furniture.
Zimnel – the curtains, retextured sofas.
Mr_Siika – dwarven city tileset.
Phitt – 4 poster bed, chandeliers.

I contributed a small farmhouse.