Alternative Road Names

The Elder Scrolls IV Oblivion:
Alternative Road Names.ESP
(Requires: Oblivion)

(click to enlarge)
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New version of Crate Manor for Oblivion

Bizarrely, the previous version had a “known issue” during testing, which was that the exterior door was missing, but if you took the Shivering Isles ‘back’ door and then exited to the Imperial City, the door would be back in its place. I put this down to the regular savegame corruption that causes a lot of doors to go walkies, just as they did in Morrowind.

Therefore I didn’t take too much notice when someone emailed me about it.

However, once I’d finally sorted out my recurrent nightmare of driver problems that has caused me to cut back on my modding lately, I checked out Crate Manor. Somehow, both doors had gone missing. I must have broken it in version 1.1 but the very savegame issues to which I’d attributed the weirdness must have retained at least one working entrance, hence the problem going undiscovered.

Anyway, just restoring the doors from their inexplicable positions in limbo (what were they doing there? Who put them there?) wasn’t good enough. It had long bugged me that I had these pretty self-contained homes in the style of of the major cities, and no easy way to jump back and forth between them. So, more crates with more trap doors, and now the Crate Manor doubles up as a handy rapid transport system.

Of course it’s a cheat – and weirdness will undoubtedly ensue if you use the door to/from the Shivering Isles without going through the proper quest. You have been warned!

Split Expansion


This small town expansion for the Shivering Isles town of Split adds:

– New tavern with rentable room (‘honesty box’ rental system)
– Function room
– Doubles of barmaid and NPCs, to reflect Mania/Dementia divide
– Two traders (Manic and Demented)
– Unique house for sale, reflecting both factions (it’s inside the display case in either of the shops – don’t worry, you won’t get locked out)
– Two smiths (Manic and Demented)
– Chapel

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Knights Add-Ons

Two add-on .esp files for the Knights of the Nine expansion to Oblivion

Knights Essential: overrides the switching off of the essential flag on the knights, making them unkillable*
Knights Companion Quarters: adds a cottage, sleeping two, to the grounds outside the Priory. Also adds kitchen area to main priory building.


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Princess Anvil Basement 2.0

Berth: 2
Location: Abandoned House, Anvil
Unique Features: Convenient central location
Activities: None
Type: Apartment
Cost: None
Size: 7 KB WinZip



The Elder Scrolls IV
Princess Anvil Basement.ESP
(Requires: Oblivion)

Version 2.0 completely redesigns the basement, removing the upper floor and covering the windows to make it feel fully underground, adds a note of explanation, and rearranges the bedroom area including new use of meshes for bathroom suite.

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Princess Anvil Seaside Cabin version 2.2

Berth: 2
Location: Anvil Docks
Unique Features: All-exterior barn conversion with wooden plank construction and views of lighthouse
Activities: None
Type: Cabin
Cost: None
Size: 314 KB WinZip


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Exclusively for members of Oblivion’s Real Estate who chose to become involved in the project, Orelia is a self-contained worldspace with homes and buildings to reflect the members of the ORE community.


Sacryn – creator of the Orelia world.
Shezrie – Towns and farmlands.
Speckledguar – Inn, lighthouse, library, tavern and other interiors.
LordRahl – worldmap, fixing the LOD, creating the ESM and portal ESP.
Meo – signs and post boxes, Orelia banners.
Oblivimonk – Low Bottom tavern.
Kalikut – door mats.
Phaedra – cleaning the mod.
Bond –¬†for compiling an amazing resource pack and for his resources.
Leon – extra interiors
Xiamara – sofas, the gorgeous bedroom furniture.
Zimnel – the curtains, retextured sofas.
Mr_Siika – dwarven city tileset.
Phitt – 4 poster bed, chandeliers.

I contributed a small farmhouse.

Silorn Manor

Silorn Manor is the manor of a living Ayleid Village, buried deep below Skingrad. The house itself is a six-bedroomed mansion with pool, servants’ quarters and many comforts and features. The village has services and fully-sheduled NPCs. There are 2 quests.

ORE competition winner

ORE competition winner

Note: You will need to ensure that your borders are switched off in order to use this mod (and many others). You can use a border removal mod like this or switch them off in the .ini file. Find bBorderRegionsEnabled in the .ini (in folder My Games) and change the value to 0.

  • Large Ayleid manor house with six individually-themed bedrooms, sleeping 12
  • Further servants’ quarters with recreation area and bathroom
  • Private lounge quarters with alchemy facilities, training area, library, breakfast room/display area, and study
  • Secret passage to evil necromancer’s lair and portals to the Shivering Isles gate and Skingrad with map-markers
  • Large dining hall and kitchen:
    – the food on the dining table respawns after 24 hours
    – ditto the top quality wine, and various food/drink items around the house
    – bake your own bread in the oven
  • Basement area with storage, food/drinks and interactive well
  • Large swimming pool with poolside bar
  • Alchemy garden with ‘welkynd dial’ with digital time display
  • Bathrooms with interactive baths
  • ‘Bins’ (respawning containers) in the bedrooms so that you can throw away any unwanted items. Trash is collected every three days
  • Well decorated throughout with low-mid value items that you can put in the containers provided and replace with your own, if you choose
  • Pets – a dog and a cat, for that feeling of ‘home’
  • A full complement of servants providing various services such as repair, trade and recharge
  • Visitors – two of the local residents will pop in to see you
  • Surrounding village with services and residents
  • Full ‘history of Silorn’ – books, notes, newspapers and journals
  • Scripted lighting for light days/dark nights
  • Two short fun quests

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Sexier Sheogorath

Ever felt that the MadGod of the Shivering Isles needed a makeover to go with that swoonsome voice? Well, now you can enjoy serving the Daedric Prince of Madness in three unique flavors: traditional, with subtle refinements; Daggerfall version, like in TES II; and Oh My Todd He’s Hot version, like Bethesda’s own Lurrve-Hobbit.

Whether you want my most unashamedly silly mod, or just a few tweaks to Sheo’s jawline, there’s something to suit you here.

DOWNLOAD from ElricM

DOWNLOAD from Planet Elder Scrolls

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Prettier Saints and Seducers

Details: Makes Saints and Seducers prettier
Size: 128k WinZip
*********************** The Elder Scrolls IV ***********************
*************************** – OBLIVION – ***************************
************************ BETHESDA SOFWORKS *************************


Mod Name: Prettier Saints and Seducers
Version: 1.0
Author: princess stomper



Makes the Golden Saints and Dark Seducers prettier, whilst retaining the general racial characteristics and features.
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