Thirsk Expanded for Solstheim TOTSP

Thirsk

For Morrowind

by Lucevar – original by Princess Stomper

Solstheim: Tomb of the Snow Prince is a massive overhaul for the island of Solstheim that adds a massive amount of atmosphere and incentive to explore the island, including expanding Fort Frostmoth into a small village that could reasonably sustain itself. Unfortunately, it doesn’t do the same to Thirsk, and the massive landscape changes mean that it’s incompatible with other mods that change Thirsk.

So I went ahead and made Princess Stomper’s Thirsk Expanded compatible with STOTSP, with kind permission from both modders to post the patch here on the Nexus. The layout of the village is different to the original to accommodate the different landscape and I’ve added a few trees here and there, but the work is almost entirely Princess Stomper’s – I haven’t changed the interiors at all.

Installation:

Place the .esp file in your Data Files and make sure you also have Solstheim: Tomb of the Snow Prince installed. Use this instead of Princess Stomper’s original esp file. Bad things will happen if you use both together or try to use it without STOTSP active.

Compatibility:
Solstheim: Tomb of the Snow Prince – 100% Compatible
Thirsk Expanded (original version) – incompatible
Thirsk Sauna/other Thirsk mods – incompatible, because they are incompatible with STOTSP. You’ll get crazy floaters and things but it probably won’t kill your game.
Other mods – compatible.

DOWNLOAD

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Solstheim Castle

Project: Solstheim Castle: A Tribute
Author: princess_stomper
Version: 1.0
Release Date: 30/11/2013
Category: Houses
Website(s): Nexus, Steam

Requirements:

Skyrim + Update.esm
Dawnguard DLC
Dragonborn DLC

***YOU MUST DISABLE YOUR BORDERS*** Add bBorderRegionsEnabled=0 in the section in Skyrim.ini.

*OPTIONAL alternative .esp file: adds festive lights to the castle and grounds (do not use both .esp files)*


Description:

  • Large, detailed, functional house with NPCs and services.
  • Recreation of Korana’s classic mod for Morrowind. Think of it like a band’s cover version: not a facsimile, but evoking enough of the original for you to recognise it Location: north-east of Solstheim, near Horker Island

Details:

THE CASTLE

A fortified manor house (as opposed to stronghold or warehouse) with many large, detailed rooms for each major “function” – bedrooms, alchemy lab, armory, etc. plus surrounding shops and services. There is no quest for ownership (it is assumed that you have retained or inherited the house from Morrowind’s original owner), though a hidden dungeon provides a brief combat opportunity.

THE ROOMS

  • Reception hall (inc banqueting table, balcony over stage area, small lounge)
  • Reception room (with throne and space for entertaining)
  • Kitchen
  • Breakfast room*
  • Servants’ quarters (three unallocated beds)
  • (hidden vampire’s quarters)*
  • Armory, display room and training room
  • Trophy room and menagerie
  • Swimming pool
  • Library
  • (concealed shrine to Azura)
  • Upper hall (with concealed private study), with small shrine area
  • Master suite (with four-poster bed and antechamber)
  • Lady’s chambers (with four-poster bed, antechamber and walk-in wardrobe)
  • 2x Guest/companion chambers (sleeps five)
  • Nursery (inhabited by your two young wards and their nanny + sleep-space for two more children)*
  • Greenhouse
  • Laboratory (with alchemy/enchanting tables, summoning room and planetarium)
  • Exterior balcony/solar overlooking the docks*
  • Courtyard*
  • Barracks
  • Blacksmith/trader
  • Dungeon (with concealed necromancer’s lair)
  • Cellar (leading to treasury)
  • Ripplewood Grove walled garden*
  • Brondolf’s Barrow (tomb)
  • Stables

* The breakfast room, vamp’s quarters, treasury and balcony are entirely new. The nursery replaces the Captain’s Quarters and the Courtyard and Ripplewood Grove are exterior areas that have been relocated to walled interior-as-exterior cells.

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Solstheim Zelda Estate

Princess Stomper’s version of Simbelmyne’s version of Beardo’s classic Morrowind house mod. Requires Bloodmoon & Tribunal. Location: Solstheim, near Raven Rock. Sleeps 9.

14.7MB 7zip

SZE05

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Skaal Home

This is one of my earliest mods. The first version was pretty awful, but some constructive feedback from Quatloos got me through version 1.0, and then later on I went back and redid the mod. I’m reasonably happy with it, but I’ve never really connnected with ANY of the Solstheim homes, bar Korana’s Solstheim Castle.

Berth: 10
Location: Skaal Village, Solstheim
Unique Features: Unique ice pool, four themed bedrooms, nursery, study, kitchen, bathroom, dining hall, servants, guards
Activities: None
Type: mansion
Cost: None
Size: 8.8MB 7zip

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The Elder Scrolls III
MORROWIND:
Skaal Home version 2.3
(Requires: Morrowind, Tribunal, Bloodmoon)

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Princess Factor’s Estate

Improves and extends the Factor’s Estate in Raven Rock to be more spacious, warm and homely. There are now four comfortable bedrooms – three double and one twin – a display hall with mannequin (three of whom are wearing unique new armour) there’s a lounge/diner, bathroom, alchemy room with potion sorter, and various areas to just sit down and read a good book.

pfelounge

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The Elder Scrolls III
MORROWIND:
Princess Factor’s Estate Version 1.1
(Requires: Morrowind, Tribunal, Bloodmoon)

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Guide to Morrowind

A tourist guide with handy hints for the bewildered traveler, with locations of Princess Stomper’s mods and other mods of particular interest.

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