Ascadian Ivy Cottage

Ascadian Ivy Cottage

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The Elder Scrolls III
MORROWIND:
Ascadian Ivy Cottage v1.0
(Requires: Morrowind, Bloodmoon, Tribunal)

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I was playing Morrowind on a very low-end device and didn’t think that it would be able to handle Korana’s amazing Ascadian Rose Cottage mod, so I thought I’d make my own ‘eight-bit tribute’ – a really small, simple mod with no external resources that takes a few ideas from Korana’s classic but was knocked up in a day or two (so don’t expect Abu Manor!).

It’s more-or-less where Ascadian Rose Cottage is – just on the edge of the lake near Pelagiad. The mods probably conflict, so if you can run Korana’s mod, use that one instead. It’s a four-bedroom cottage with fast travel to/from Balmora, a library, pool, and alchemy tower.

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Balmora Wall House

bwh001

Balmora Wall House by Princess Stomper
Requires: Morrowind + Tribunal + Bloodmoon

Q: What is it?
A: It’s a house. Well, an apartment, if you like, but there’s an upstairs (the bit where you walk in) and a downstairs (presumably, underground). The upstairs bit has a kitcheny bit and a dining bit, and the downstairs bit has a bedroomy bit (bunk) and a shower.

Q: Where’s the toilet?
A: There isn’t one. This is Balmora: you can poop in the bucket like everyone else.

Q: How come I can just walk right in and take this swank crib?
A: It belonged to your uncle* – you remember him? Adventuring Uncle Garas, who travelled all over Tamriel (until that thing with his knee). Consider this compensation for putting up with his rambling about “those immigrants” after too many sujammas on New Life Eve. He left you a note.

Q: Why is there a master’s alchemy set in the bedroom?
A: You own a two-floor apartment in the heart of the city; I think you can afford a fancy chemistry set.

Q: If this house was owned by a grumpy old codger, why are there so many ‘feminine’ touches?
A: That was the housekeeper, Alys. She ran off with a guar-herder. It was properly scandalous.

Q: There’s a ruddy great rock outside the front door!
A: That’s been moved in the mod, but other mods might put it back. Just press ` to open the console, click on the rock and type
disable
then press return and then ` to close the console. Rock now gone. You may have to hop over the now-invisible rock, but at least it’s not blocking the door. (NB: you will only have to do this once; the collision will be gone the next time you load the cell.)

Q: Why is it called Strider-Side Cottage?
A: You can get a magnificent view of the silt strider when you’re hopping over the invisible rock that was previously blocking your front door.

Q: Is it compatible with NOM?
A: The shower has an nom_well_water script placeholder. If drinking from showers is your ‘thing’.

Q: Why di-
A: The wizards did it. The answer to any of your other questions is ‘wizards’.

Permissions: Feel free to upload/translate/incorporate into your own mod, don’t try to sell it, please credit me for my part.
Contact: (see readme)

*Not actual blood relative

DOWNLOAD and screenshots

Less Generic Tribunal

morrowind_tribunal_263716

A while back, I started to make a mod for Morrowind called Better Tribunal MQ which would have allowed the player to meet Sotha Sil (thanks to Arcimaestro Antares’s fab model), but got lost in the worlds of Oblivion and Fallout 3 and gave up halfway through. Ostar picked it up and worked it into his Less Generic NPCs mod, to which I had contributed a few bits in the past.

Download Less Generic Tribunal for Morrowind at Nexus.

 

 

Calvia and Rerlas

This mod takes my Calvus and Rerlas companion mod, changes Calvus to female, and updates the dialogue accordingly.

(Adds modern ‘companion’ functions based on Grumpy et al’s scripts to Calvus Horatius (the companion in Tribunal), plus warping to the pets sold by Rerlas in the Great Bazaar in Mournhold. Calvus has more functions, more features and more personality.  The pets can be retrieved if lost and resurrected if killed.)

DOWNLOAD from Planet Elder Scrolls

Solstheim Zelda Estate

Princess Stomper’s version of Simbelmyne’s version of Beardo’s classic Morrowind house mod. Requires Bloodmoon & Tribunal. Location: Solstheim, near Raven Rock. Sleeps 9.

14.7MB 7zip

SZE05

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Pelanor

Something as ambitious as Pelanor should at least be recorded, even if it didn’t actually happen in the end.

Basically, Korana had the idea for this city that would be all in interiors. She made some pretty effing sweet cells.

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Wolverine House

This was one of my earliest mods. It just wasn’t particularly good, and I basically never used it, so I went back to it and did it again. I’m much happier with it this time, to the extent where it’s one of the houses I’m most keen on that I’ve done.

Berth: 4
Location: Wolverine Hall, Sadrith Mora
Unique Features: 3-bed apartment with bathroom, kitchen, dining room and lounge, fully furnished with themes (“fairytale”, “ocean”, and “Dwarven”), faux-exterior view in Lounge
Activities: None
Type: Apartment
Cost: 10,000g, purchase from vendor at Fara’s Hole in the Wall (see readme). If vendor does not appear or doubling occurs, clean savegame with Mash.
Size: 0.9MB Winzip

wolverinehousefaeroom1

Vos Plantation

By request, for Petiboy

Requires Morrowind + Tribunal + Bloodmoon

htlmolagmar

Credits: Princess Stomper, Dongle (water barrel), Despair (Potion sorter scripts and pots)

To use: Extract to Morrowind\Data Files, ensuring that all the textures and meshes end up in their correct places. Check the Data Files box next to Vos Plantation.esp.

vosplantation

The plantation is just over the hill to the north of the town of Vos. There is a nice beach nearby and an apparently friendly small camp; it is quite far to the south of the nearby Ashlander camp.

The house has a bedroom, dining room/kitchen, alchemy sorter, pool, roof terrace and garden. There are three slaves – I thought you wanted them (can’t remember why) but if you don’t want slaves you could always roleplay them as paid servants, or just remove them in the construction set. There is corkbulb and saltrice growing outside as requested. The marshmerrow is in a tub of water because it only grows in water, not out of the ground. The well out back is not NOM-compatible, but the special bucket on top is.

The house is actually a copy-paste of the Molag Mar house in Homes To Let. The difference is that I took out the second bedroom and put Despair’s alchemy resource in there instead. There are four high-capacity chests in there for storage, and I added a couple of tables and chairs to make the living room you wanted. I’ve also added a stove into the dining room to make it more of a kitchen.

Usage: You are free to use, modify and distribute this however you like, so long as the proper credit information is given.

DOWNLOAD from Planet Elder Scrolls

DOWNLOAD from ElricM

May alternatively be downloaded as part of Vos Expansion

Vivec Nerevarine Palace

Berth: 30+, various suites + servants quarters
Location: Vivec
Unique Features: New canton in Vivec (should not conflict with Latest Greatest Housing Mod), mostly unfurnished, ballroom, pool, two dining rooms
Activities: Speak to Vivec, designed for self-furnishing
Type: Palace
Cost: None
Size: 15.9MB 7zip

vnpupperhall

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The Elder Scrolls III
MORROWIND:
Vivec Nerevarine Palace Version 2.0
(Requires: Morrowind, Tribunal, Bloodmoon)

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Thirsk Expanded

This just a small expansion, adding some very basic amenities to the village of Thirsk.

thirsk2

Very highly recommended:
Children of Morrowind: http://lovkullen.net/Emma/kids.htm
(Use with Thirsk Expanded Family.esp)

Description

Whatever Thirsk: A History says about the fact that the expanding population of Thirsk simply move away, I simply didn’t buy it – Thirsk is not big enough to sustain itself, certainly not for 500 years! Therefore, I just added half a dozen cottages to the outskirts, outside the walled area (if you have Felsaad Revamped by Lochnarus – or Fortified Thirsk) or just a little way away from the hall. The only dialogue addition is to update the Services and Thirsk reponses. There is now a trader and an apothecary – a hamlet such as Thirsk would need a healer of some description and a trading post if nothing else, the remaining houses belonging to the staff at the mead hall.

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