Better Raven Rock

betterravenrock

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for Skyrim
Requires: Dragonborn DLC

1. Description

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Expands and improves the settlement at Raven Rock:

* TWO new player homes:

**One well cluttered, looks “lived in”
**One sparsely furnished for you to decorate yourself
Both are free to own and have plenty of storage, enchanting/alchemy stations, etc.

* New camp area in grounds of demolished house

* Improvements to buyable house, including new bathroom

* Improvements to tavern, with new NPCs and furniture

* New underground manor district: “Raven Rock Under-Skar” with NPC housing, shops, library, public garden, theatre and baths

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Solstheim Castle

Project: Solstheim Castle: A Tribute
Author: princess_stomper
Version: 1.0
Release Date: 30/11/2013
Category: Houses
Website(s): Nexus, Steam

Requirements:

Skyrim + Update.esm
Dawnguard DLC
Dragonborn DLC

***YOU MUST DISABLE YOUR BORDERS*** Add bBorderRegionsEnabled=0 in the section in Skyrim.ini.

*OPTIONAL alternative .esp file: adds festive lights to the castle and grounds (do not use both .esp files)*


Description:

  • Large, detailed, functional house with NPCs and services.
  • Recreation of Korana’s classic mod for Morrowind. Think of it like a band’s cover version: not a facsimile, but evoking enough of the original for you to recognise it Location: north-east of Solstheim, near Horker Island

Details:

THE CASTLE

A fortified manor house (as opposed to stronghold or warehouse) with many large, detailed rooms for each major “function” – bedrooms, alchemy lab, armory, etc. plus surrounding shops and services. There is no quest for ownership (it is assumed that you have retained or inherited the house from Morrowind’s original owner), though a hidden dungeon provides a brief combat opportunity.

THE ROOMS

  • Reception hall (inc banqueting table, balcony over stage area, small lounge)
  • Reception room (with throne and space for entertaining)
  • Kitchen
  • Breakfast room*
  • Servants’ quarters (three unallocated beds)
  • (hidden vampire’s quarters)*
  • Armory, display room and training room
  • Trophy room and menagerie
  • Swimming pool
  • Library
  • (concealed shrine to Azura)
  • Upper hall (with concealed private study), with small shrine area
  • Master suite (with four-poster bed and antechamber)
  • Lady’s chambers (with four-poster bed, antechamber and walk-in wardrobe)
  • 2x Guest/companion chambers (sleeps five)
  • Nursery (inhabited by your two young wards and their nanny + sleep-space for two more children)*
  • Greenhouse
  • Laboratory (with alchemy/enchanting tables, summoning room and planetarium)
  • Exterior balcony/solar overlooking the docks*
  • Courtyard*
  • Barracks
  • Blacksmith/trader
  • Dungeon (with concealed necromancer’s lair)
  • Cellar (leading to treasury)
  • Ripplewood Grove walled garden*
  • Brondolf’s Barrow (tomb)
  • Stables

* The breakfast room, vamp’s quarters, treasury and balcony are entirely new. The nursery replaces the Captain’s Quarters and the Courtyard and Ripplewood Grove are exterior areas that have been relocated to walled interior-as-exterior cells.

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Jacobstown Expanded

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Fallout New Vegas
Jacobstown Expanded
by Princess Stomper

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1. Installing the Plugin

To install the plugin, unzip the .esp file into the Fallout New Vegas/Data directory

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2. Playing the Plugin

From the Fallout New Vegas Launcher, select Data Files and check the box next to the Jacobstown Expanded.esp file

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3. Save Games

This plugin will not invalidate your old saved games. If you save your game while this plugin is loaded, you may encounter error messages when you reload the saved game without the plugin. But you will be able to continue on with the original game.

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4. What It Does

A small, simple mod to expand Jacobstown by adding interiors to the four boarded-up bungalows. This mod does not affect the exterior or the Lodge.

Adds:

– A general store
– “Bob’s Bistro” – a bar-restaurant
– A player home
– A barber shop (with face selection and hair menu)

To avoid messing about with dialogue, the added mutants/robots are scripted to bring the menus directly up.

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Split Expansion

splithouse1

This small town expansion for the Shivering Isles town of Split adds:

– New tavern with rentable room (‘honesty box’ rental system)
– Function room
– Doubles of barmaid and NPCs, to reflect Mania/Dementia divide
– Two traders (Manic and Demented)
– Unique house for sale, reflecting both factions (it’s inside the display case in either of the shops – don’t worry, you won’t get locked out)
– Two smiths (Manic and Demented)
– Chapel

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Vos Expansion

This is a minor expansion to the town of Vos in Morrrowind consisting of one new exterior leading to pub, general store, smith, clothier, and apothecary. An extension has been built to an existing house to add a buyable player home. Includes optional ‘Vos Plantation’ mod.

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Pelanor

Something as ambitious as Pelanor should at least be recorded, even if it didn’t actually happen in the end.

Basically, Korana had the idea for this city that would be all in interiors. She made some pretty effing sweet cells.

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Thirsk Expanded

This just a small expansion, adding some very basic amenities to the village of Thirsk.

thirsk2

Very highly recommended:
Children of Morrowind: http://lovkullen.net/Emma/kids.htm
(Use with Thirsk Expanded Family.esp)

Description

Whatever Thirsk: A History says about the fact that the expanding population of Thirsk simply move away, I simply didn’t buy it – Thirsk is not big enough to sustain itself, certainly not for 500 years! Therefore, I just added half a dozen cottages to the outskirts, outside the walled area (if you have Felsaad Revamped by Lochnarus – or Fortified Thirsk) or just a little way away from the hall. The only dialogue addition is to update the Services and Thirsk reponses. There is now a trader and an apothecary – a hamlet such as Thirsk would need a healer of some description and a trading post if nothing else, the remaining houses belonging to the staff at the mead hall.

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