Thirsk Expanded

This just a small expansion, adding some very basic amenities to the village of Thirsk.

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Very highly recommended:
Children of Morrowind: http://lovkullen.net/Emma/kids.htm
(Use with Thirsk Expanded Family.esp)

Description

Whatever Thirsk: A History says about the fact that the expanding population of Thirsk simply move away, I simply didn’t buy it – Thirsk is not big enough to sustain itself, certainly not for 500 years! Therefore, I just added half a dozen cottages to the outskirts, outside the walled area (if you have Felsaad Revamped by Lochnarus – or Fortified Thirsk) or just a little way away from the hall. The only dialogue addition is to update the Services and Thirsk reponses. There is now a trader and an apothecary – a hamlet such as Thirsk would need a healer of some description and a trading post if nothing else, the remaining houses belonging to the staff at the mead hall.

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Suran Extended

This was the first city expansion I worked on (originally released in late spring 2005), and the first mod I made that I would regard as “distinctive”. It was heavily inspired by a holiday to the Greek island of Kefalonia – to the extent that the view from the Almyra hotel is actually the view across the Ionian sea to Ithaca, rather than the actual view of Suran you’d expect to see.

City expansion with houses, hotel, quests and plenty to explore …

Everybody needs a holiday. Fortunately, Suran – the Jewel of the Ascadian – is ideal for the tired hero in search of a relaxing break.

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The features of this exquisite holiday location include:

  • A luxury hotel with three bedrooms (balcony views and canopy beds!) and two enormous suites
  • A hotel restaurant
  • A taverna with outdoor seating
  • An Olde-Worlde tea shop
  • A souvenir shop
  • An unusual villa with a pool and an incredible view of Bal Ur
  • A number of private NPC residences
  • Two new books – a brochure and a recipe book

Patch 1.2 fixes: Slightly alters the landscape affected by Suran Extended to reduce clipping issues, replaces Hlaalu-style access staircases with wooden ones, one or two other minor fixes.

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Sadrith Mora Academy of Magecraft

Important note: This mod is dependent upon Children of Morrowind and Playable Children by Emma (& Team)

Adds a school influenced by but not directly referencing Harry Potter’s Hogwarts to an island just north-east of Sadrith Mora. Adds numerous children and their teachers, along with unique dialogue, scripts, quests and objects. Fast travel is available to/from Sadrith Mora docks.

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Sadrith Mora Academy of Magecraft by Princess Stomper

The Elder Scrolls III
MORROWIND:
Sadrith Mora Academy of Magecraft Version 2.1
(Requires: Morrowind, Bloodmoon, Tribunal, Children of Morrowind, Playable Children 2.0)

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Ghostgate

One year after the Nerevarine’s defeat of Dagoth Ur, Vvardenfell’s champion called a meeting between Duke Vedam Dren and the executive leaders of the Great Houses and native tribes. At this meeting, the Horator-Nerevarine enshrined the concept of a new coalition between the island’s great powers in the form of the Treaty of Tureynulal. The result of this was that instead of a sprawling wasteland taking up most of the valuable real-estate of the island, a new commercial district would be formed, bringing wealth and commerce to the disparate peoples of the isle in an effort to use the prospect of personal benefit to bring forth communal prosperity and opportunity.

City expansion for Morrowind turning the barren Red Mountain into a commercial district of tourism, commerce, trade and diplomacy.

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Ald Redaynia Extended v1.3

Extends Morrowind’s Ald Redaynia to match the description in the game topic “Sheogorad Region”, describing a small village. Similar in style, but a little smaller than Dagon Fel, Ald Redaynia has all the shops, homes and services you would expect to find in an isolated fishing community.

Size 6.13mb 7zip

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Aldbarrow

Aldbarrow, a town for Morrowind

Adds the tropical town of Aldbarrow to its own interior-as-exterior cell. There are palm-lined beaches, shops and services, a tavern, numerous NPCs and their houses, and a player home to quest for.
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